← Fan Xia / WorkNETEASE · AI WORKFLOW

NetEase AI Workflow

UX Design Intern, May 2026-Aug 2026

-My Role-

AI Workflow Design / AI-Readable Design Knowledge / Skill Iteration / Combat HUD Validation / Team Enablement

-Project Goal-

Build, Validate, and Scale an AI UX Workflow for the Team

-Outcome-

12H+ TIME SAVED

80% MATCH TO IDEAL

600+ SCREENS INDEXED

Overview

Applied AI to real combat UX work: requirement analysis, design framing, and knowledge retrieval.

​

Built an AI-readable component system, then improved reliability through historical-screen reuse and Skill iteration—forming a reusable AI-assisted UX workflow.

12h+

saved from brief to low-fi

5h+

saved in high-fi & handoff

≈8$

AI cost for all combat screens

600+

live screens turned into a Pattern DB

Why Add AI to UX Workflows?

Product

Layer

Workflow Layer

Team System Layer

Screens, components, patterns, and guidelines.

01 | Mature System × Rich History

AI handles repeat work so designers focus on judgment.

03 | Repetition × AI Automation

Turn task learning into teams knowledge.

04 | Individual Speed × Team Capability

A stable UI system.

02 | Mature Style × Clear Guardrails

My Approach

1

AI’s Role

in the Design Process

2

Test Human × AI

in Combat Design

3

Make Knowledge

AI-Ready

4

Toward a Sustainable

AI Design System

AI’s Role in the Design Process

1

Game UX spans requirements, interaction, visuals, and implementation—through review, revision, and validation.

PHASE 1 · Requirements & Low Fidelity

Revise

Pass

Kickoff

Requirements

User Research

Rivals

Information

Architecture

Low-Fi

Prototype

Interaction

Flow

Internal

Review

New Request

Qualified

PHASE 2 · High Fidelity & Handoff

High-Fi

UI Design

Visual Style

Explore

Hi-Fi Interaction

Prototype

(if needed)

Design

Review

Design Specs

Assets &

Exports

Dev Handoff

Dev Follow-up

UI QA

Acceptance

Adjust

Failed

Team Review Flow

PHASE 3 · Launch & Iterate

Acceptance

Results

Release

Usability Test

Data Analysis

User Feedback

Collection

Iterate

Continuous

Improvement

Where AI Saves Time

Estimated, per phase, based on this case

Validate Human × AI in Combat Design

2

AI understands the brief; the designer defines the design problem.

AI:
Read / Extract / Classify / Map

Designer:
Validate Gameplay / Define UX Needs

One table organizes the interaction designer’s core outputs.

A long GDD and spreadsheets are hard to read.

Before

Now

2.1 From Product Brief to UX Problem

2.2 From History to First Proposal

Step 1: Load Shared Knowledge

Shared knowledge covers historical screens, guidelines, component docs, and constraints.

Use a Skill to search the Pattern library and save reusable screens for review.

Step 2: Find References

Use guidelines and references to create a text prototype first—faster, cheaper, and easier to catch AI errors.

Step 3: Build the Prototype

After approval, AI uses Figma MCP to build screens and states with components, then self-reviews against guidelines.

Example: F2 | Active 3D Movement · Joystick Aim

Build with

Components

Step 4: Build Low-Fi in Figma + Internal Review

So far, about the price of one coffee.

AI:
Find similar solved problems / propose a first approach

Designer:
Judge relevance / decide reuse vs. redesign

AI retrieves experience and references, builds a draft, then uses Figma MCP, components, and templates to assemble the screen.

2.3 Human × AI Co-Design

AI accelerates building; designers own context and experience decisions.

Step 1: Refine the AI Prototype

1

Too many components

Only needs a template group in the library.

2

Special states

Some components don't appear in every state.

3

AI hallucination

Misreads or omissions.

4

Visual details first

Generate recurring details and state boards before full screens.

Issue 1: AI fixes it with a template.

Issues 2–4: need designer judgment.

Step 2: Complete States, Transitions, and Exceptions

Web Stage 1: Release

(Upside Down)

Web Stage 1: Release

(Airborne)

Release Skill

Interruptions &

Exceptions

Four-Way Standoff

Web Stage 2: Hit

Web Bind (Airborne)

Web Stage 2: Hit

Web Bind (Upside Down)

Web Stage 3: Hit

Pull Cocoon (Airborne)

Land

Web Stage 3: Hit

Pull Cocoon (Upside Down)

Edge Case: Target Off-Screen

[Cocoon Ally] Stage 2: Ally Escapes

[Enemy] Stage 2: Ally Captured

[Rescue Ally] Stage 2: Ally Escapes

[Enemy] Stage 1: Attack Cocoon

[Rescue Ally] Stage 1: Attack Cocoon

Fail: Miss

Fail: Rocket Launches First

Fail: Bart Stunned / Weakened

Fail: Ally Rescue Succeeds

[Cocoon Ally] Stage 1: Break Free

Success

Success

Success

Fail

Red marks show states and screens AI missed.

Looks like we still need you.

Step 3: Detail Visual Generation

Once flows are defined, generate character, object, and button states in one pass.

AI Generated:

Designer Added:

Button States:

Character States:

Do not automate image generation like low-fi. Long context plus visuals is costly and error-prone.

Step 4: Generate Interaction Docs

AI Generated:

Designer Added:

UI + Object States:

Review all copy carefully—AI can create duplicate or unclear text.

Designer

Step 5: AI + Designer Review

AI reviews against requirements and guidelines; the designer checks thoroughly before handoff.

AI:

Builds the main flow fast. May miss edge cases.

Designer:

Completes states and exceptions.

Designer

Designer

Make Design Knowledge AI-Readable and Reusable

3

3.1 Make Components AI-Readable

Upgrade visual assets into searchable, composable, constrained design knowledge.

01 | Templates

Build page and overlay templates from components, so AI reuses proven structures.

02 | Semantic Naming

Business-aligned names let AI pull components straight from brief keywords.

03 | States as Variants

Size, state, and mode live in properties, so AI retrieves the exact component and state.

04 | Usage Rules

Guidelines tell AI when a component can—and cannot—be used.

05 | One Library

Publish one library and sync names, versions, and states—no stale duplicates.

Keep components reliably accessible, reusable, and updatable for teams and AI.

3.2 From Historical Screens to UX Pattern Reuse

How can AI retrieve, understand, and reuse historical-screen experience?

600+ Live Screens → Pattern Tags

Systematic Tags

Categorize

Extract Fields

Deduplicate & Valid

...

Screen Structure

Core Info

Search Ranking

Comp Structure

Guide Details

Special Notes

BM25 Matching + Search Visualization

Validate Results

Unconstrained Output

With Pattern References

Ideal Output

80% Similarity

80%

similarity to the ideal output when AI generates with Pattern references.

3.3 Standardize AI Output

Set the framework, zones, and reuse rules first, then let AI fill in the content.

Framework + Guideline Guardrails

AI Design Gate

History: “Is there a similar case?”

​

Guidelines: “Which containers, components, and rules apply?”

​

Generation Gate: “Is there enough evidence to build?”

A transparent generation flow saves iteration time and tokens while improving quality.

Designer

Example

No constraints? I will improvise.

AI

Use a matching template first for maximum consistency.

Unconstrained AI Draft

Constrained AI Draft

Project Draft

3.4 Optimize the Skill System

From many overlapping Skills to clear roles that can be called precisely and tested.

Trade-Offs for Individual Skills

Example: Tom & Jerry Brief-Analysis Skill

Version 1

Version 2

Too Repetitive

Merge + Simplify

Four Areas of Internal Skill Optimization

1. Trigger + Boundaries

Define when to call a Skill, when not to, and what it owns.

2. Process + Intermediate Outputs

Standardize each stage's input, process, and output so failures can be traced.

3. Output + Acceptance

Every step delivers an output plus clear acceptance criteria.

4. Testing + Iteration

Test on real, similar cases—designers test too, not only AI.

More precise calls, less context, more stable results, faster testing, and higher output efficiency.

From Practice to a Sustainable AI Design System

4

4.1 From SVN to an AI Collaboration Space

The bottleneck is not more Skills—it is scattered assets, knowledge, workflows, and project context.

The state is wrong—the brief changed yesterday.

Looks like the lead updated the HUD Skill again.

Your AI clearly did not follow the guidelines.

Existing SVN Repository

AI Asset Management

AI Design Collaboration Space

From scattered files to a workspace where each task arrives with the right knowledge, assets, and AI support.

4.2 UX Wiki: Close the Knowledge Loop

UX Wiki formalizes assets, context, decisions, and outcomes into traceable, searchable team knowledge that AI can reliably use.

PHASE 1 · Requirements & Low Fidelity

Pass

Kickoff

Design

Collaboration

Platform

PHASE 2 · High Fidelity & Handoff

Qualified

......

......

Continuous

Improvement

PHASE 3 · Launch & Iterate

Feedback

├── UX Wiki | Principles / Project Rules / Patterns / Anti-Patterns

├── Project Assets | Figma Components / Templates / Art / Screens

├── Project Knowledge | Characters / Gameplay / Terms / Cases

└── Skills | Brief Analysis / Pattern Search / UI Generation / Review

Load content for the current project

Update UX Wiki

├── New Patterns

├── Cases & Anti-Patterns

├── Component Rules

├── Project Rules

├── Decision Records

└── Skill Test Cases

New screens / assets / interaction rules / review issues / launch feedback

AI extracts candidate knowledge +

Designer validates, corrects, or rejects

......

AI

Use fewer tokens.

Find answers faster.

Team assets that continuously improve future design and AI collaboration.

Basic RAG

User query

↓

Retrieve raw materials

↓

AI assembles an answer

LLM Wiki

VS

Raw materials

↓

Extract design facts

↓

Designer validates

↓

Formalize knowledge

↓

Reuse by Designer / Agent / Skill

AI

Unlike RAG, a UX Wiki gives AI curated, validated design knowledge.

Conclusion

Models and tools will evolve. Designers remain central—understanding business and users, defining problems, making trade-offs, and building reliable workflows.

AI
Scales Execution

Designer

Sets Product Direction

Why a Wiki, Not Just RAG

1

2

3

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