← Fan Xia / WorkBAX · GAME DESIGN / UX DESIGN

Tom and Jerry: Chase

UX Design Intern, May 2026-Aug 2026

-My Role-

UI Component Library / UX Guidelines / Character UX Framework, UI Drafts & Combat Interaction

-Project Goal-

Design a Clear Combat UX System for New Character “Bax”

-Outcome-

8M+ LAUNCH EXPOSURE

+30% CHARACTER SALES

8.5/10 PLAYER RATING

What is Tom and Jerry: Chase?

An asymmetric multiplayer action game: four mice face off against one cat on item-filled maps. The cat hunts the mice; the mice survive, push cheese and escape.

Overview

Bax, a new mouse-side character for the new season.

I designed his combat UX&UI, with 2 main goals:

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  • Make an airborne character easy to read and control
  • Turn a multi-step rescue into moments everyone can follow at a glance

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This case study covers Bax’s three skills: 3D Mobility (active), Bat & Silk (weapon) and Swift & Still (passive).

Character Design

Bax

Bax combines three traits into one rescuer: a mouse’s quickness, a bat’s flight and a spider’s silk.

​

Most of the time he’s a bit lazy (why walk when you can fly?)

Combat UX System

Using my UX state boards as the blueprint, the art team built the final in-game screens.

I fed my hand sketches into AI tools to quickly generate first-pass UX wireframes. That freed my time for the parts that need design judgment: state logic, feedback timing and edge cases.

Hand sketches exploring Bax’s poses and states from the brief.

Inspiration

Appearance

Skill+ other

① Draft: Hand Sketches

② Mid-fi: UX Wireframes

③ Hi-fi: Final UI

Halloween Skin

Event Skin Design

Calm, clever and team-first.

Positioning

Role

A rescue specialist with 3D mobility, the first mouse who fights from the air

Core loop

Fly in → Power up in the air → Rescue with silk → Escape

Experience

Hero from above

Tense cocoon standoff

Messy but fun escape

Skill level

Medium-high

Idle

Aiming

Flying

Weakened

Hanging

Timed-out Landing

Weakened Landing

Cocoon Falling

① Skill Requirements

Active · Shuttle

Drag to fly with 3D Mobility. Bax is immune to crowd control while flying.

When he arrives, he can briefly float in mid-air or hang beneath a platform.

CD: 50/50/30s

Charges: 3

No wind-up · No recovery

Lv.1:

Stores up to 3 charges.

Lv.2:

Longer float time.

Lv.3:

Cooldown reduced to 30s.

Longer flight distance.

Weapon · Silk

Bax drops a little spider downward. When it reaches a rocket with a teammate tied to it, the spider wraps the teammate in a Silk Cocoon and pulls them off the rocket. The teammate then has to struggle free to leave.

CD: 30s

Charges: 1

No wind-up · No recovery

Lv.1:

-

Lv.2:

Cooldown refunded on a miss..

Lv.3:

The spider moves faster.

Passive · Swift & Still

While floating or hanging: faster interactions, health regen and a higher max HP

If weakened in mid-air, Bax shuttles in random directions a few times before falling

No wind-up · No recovery

Lv.1:

-

Lv.2:

Faster interaction speed.

Lv.3:

Shuttles 5 times before becoming weakened.

② Design Approach

Timeline

States

Perspectives

Edge Cases

Screens

Aim → Fly → Arrive → Forced landing

Active: Shuttle

7 states

1 (Bax)

2 · hits a wall, stunned mid-air

8 screens

Weapon · Silk

Passive · Swift & Still

③ What UX Had to Solve

Active: Shuttle

click to explore design details

Drag to fly. Immune to crowd control while flying. When he arrives, he can briefly float in mid-air or hang.

Weapon : Silk

click to explore design details

Drops silk to grab a teammate off a rocket, then the cocoon becomes a four-way standoff.

Passive · Swift & Still

click to explore design details

Drops silk to grab a teammate off a rocket, then the cocoon becomes a four-way standoff.

Thanks for watching

Final In-Game Result

Bax token